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1781. New cyno visual - in Player Features and Ideas Discussion [original thread]
Okay, nothing special, something wanted. Before, when a ship cynoed in, had that silly, but dynamic lightning funnel thing. Anyways, in a combat, got this picture. Looks like warp field. Anyways, the idea is this. Old cloak used to decloak and...
- by Markus Reese - at 2010.12.11 03:06:00
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1782. TRON: Legacy + EVE Online = see an EVE trailer REAL LARGE. - in EVE Information Portal [original thread]
Hopefully we can see an online version of the trailer that will be playing.
- by Markus Reese - at 2010.12.10 04:47:00
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1783. Incursions and the spy within, a plot a hundred years in the making! - in Intergalactic Summit [original thread]
More proof, right from the Sansha intel themselves. Sansha comms network but note the advertisement ...
- by Markus Reese - at 2010.12.05 23:32:00
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1784. Feedback on Sansha Supercarrier - in Test Server Feedback [original thread]
Not a cap pilot, but reading about it and looking, it is definitely (as of the main thread) carebear. Main thing I notice are the bonuses. It gets one racial specific skill for the two faction training and that is the shield/cap. The other levels...
- by Markus Reese - at 2010.12.01 04:26:00
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1785. Capsuleer evac/defence shelters proves successful! - in Intergalactic Summit [original thread]
Edited by: Markus Reese on 30/11/2010 23:19:20 The following was also heard, I can only assume they were from Deltole III [ 112.11.30 18:11:17 ] Slave Umokka01 > Dropship squadrons 1 through 50 deploying. [ 112.11.30 18:11:...
- by Markus Reese - at 2010.11.30 23:18:00
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1786. Capsuleer evac/defence shelters proves successful! - in Intergalactic Summit [original thread]
Edited by: Markus Reese on 30/11/2010 23:16:07 [ 112.11.30 18:00:23 ] Slave Endoma01 > Capsuleers, you have been lied to for so long... [ 112.11.30 18:00:50 ] Slave Endoma01 > Left in the dark by your elders, by your rule...
- by Markus Reese - at 2010.11.30 23:09:00
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1787. Notification: Population of Oruse II - in Intergalactic Summit [original thread]
In the first transmission, I would like to point out that at the end of the date, it also says Ation, another sinq system. Should we not be concerned about that one too?
- by Markus Reese - at 2010.11.30 16:38:00
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1788. Null Space Islands - Null expansion. - in Player Features and Ideas Discussion [original thread]
Well, island pockets around would be cool. No jumpgates, need jump bridges and cynos for moving to main gate lanes. Use cyno jammers to prevent the unwanted etc. As soon as a gate formed, big alliance would probably immediately come in and kill you.
- by Markus Reese - at 2010.11.22 18:19:00
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1789. POS's in Wormholes - ruining the fun of exploration. - in Player Features and Ideas Discussion [original thread]
Originally by: Magnus Orin What's the point of colonization and exploration if you cannot set up a base from which to colonize and explore? The issue isn't so much the colonies, it is that there is all the economical boons of 0.0 that d...
- by Markus Reese - at 2010.11.22 18:11:00
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1790. CCP stop making gallente expansions - in Player Features and Ideas Discussion [original thread]
Will walking in stations changed to Moathon.
- by Markus Reese - at 2010.11.22 17:14:00
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1791. Revenge of the Miner - in Player Features and Ideas Discussion [original thread]
Some mission, I think rift might be one has proximity spawns. Nothing spawned later? Because you agressed back, you would not get kill rights. Open your loss log by copying it into word or posting it into battleclinic if they didn't. You should se...
- by Markus Reese - at 2010.11.22 16:26:00
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1792. New ships for the game - in Player Features and Ideas Discussion [original thread]
Ahh, got ya now. Surfing on a cell phone so I missed part of the original post. It would be interesting to have junk ships so to speak. The most difficult problem is getting a program efficient way to interlink visually the actual parts and have t...
- by Markus Reese - at 2010.11.22 16:01:00
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1793. New ships for the game - in Player Features and Ideas Discussion [original thread]
Crucifier attached to zephyr in place of sails. Also, F&I rules, unless they changed recently state not to imbed images into posts. Links to images only
- by Markus Reese - at 2010.11.22 15:22:00
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1794. POS's in Wormholes - ruining the fun of exploration. - in Player Features and Ideas Discussion [original thread]
Saw the comments about lowsec explore instead, and it is fail too of late. Don't know why exactly but perhaps there is finite exploration sites. Summation, other day went scanning for in exess of an hour. All I found was dozens of wormholes and a ...
- by Markus Reese - at 2010.11.22 15:13:00
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1795. T3 sub Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: superteds bad points; i could stick 8 CDFE I's on a tengu. this would be silly. Eep... T3 tanks with 500k ehp......
- by Markus Reese - at 2010.11.22 05:39:00
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1796. T3 Ore concept: Prospect - in Player Features and Ideas Discussion [original thread]
Thanks for the feedback. I attempted to get the versatility with it. Industry is difficult after all. The idea stemmed from the first iteration of my corp prior to formation of a 0.0 division with some friend outside corp. We became quite industri...
- by Markus Reese - at 2010.11.22 05:31:00
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1797. T3 Caldari Battleship for the next contest! - in Player Features and Ideas Discussion [original thread]
Nice work, but do you have subsystem designs? It looks great, but I am hesitant to call a ship a T3 without the modular side showing is all. As for being disqualified on the profile renders, they wanted untextured versions. Should have been orthog...
- by Markus Reese - at 2010.11.22 04:58:00
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1798. Salvage Drones - in Player Features and Ideas Discussion [original thread]
Ahh, I am sorry. I forgot to mention Noctis. I see where you are coming from about salvage speed. I don't salvage because of the time it takes. I would rather be earning isk and lp and get back into exploration. Actually my main issue with a salva...
- by Markus Reese - at 2010.11.22 04:55:00
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1799. Missile changes - in Player Features and Ideas Discussion [original thread]
I did read original post. First I pointed out how the one damage type is fine. Simply because it offers excellent versatility. It wouldn't fix anything. Would be better to change caldari's damage bonus from kinetic to general missile like any othe...
- by Markus Reese - at 2010.11.22 04:47:00
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1800. Salvage Drones - in Player Features and Ideas Discussion [original thread]
No, because what you said is equal to I want more isk per hour running missions. That is something ccp doesn't like. Essentially you are asking to be able to mine like a hulk while flying your pvp fit hac.
- by Markus Reese - at 2010.11.21 21:09:00
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